Pengembangan Bahan ajar Berbasis Word Square Untuk Meningkatkan Hasil Belajar Tematik
Main Article Content
Teaching materials based on Word Square are instructional modules designed as a game to enhance students' abilities in answering questions and finding suitable answers within answer squares. This game encourages students to be more careful, independent, and meticulous. The aim of this research is to assess the development, feasibility, and effectiveness of Word Square teaching materials in improving thematic learning outcomes for third-grade students at SDN 4 Rejang Lebong. The study adopts the Research and Development (R&D) approach, following the Borg and Gall research procedure, encompassing potential problems, data collection, product design, design validation, design revision, product testing, product revision, and usage testing. The research employs pre-test and post-test assessments with the same group to gauge children's understanding of using Word Square teaching materials. The analysis reveals that teachers express an 88.64% need, categorized as "required," while students show a 93.33% need, also categorized as "required." Validation results from content experts indicate 88.89% as "highly suitable," language experts at 86.61% as "highly suitable," and media experts at 93.18% as "highly suitable." Both qualitative and quantitative data analysis techniques were utilized. The findings indicate that the Word Square teaching material is suitable for use, falling under the "highly suitable" category, fostering active, independent, and effective learning. The comprehension level, scored at 95.54, falls within the "effective" category.
Al Arif Hidayatullah, P., Wayan Widana, I., & Ketut Suar Adnyana, I. (2022). Pengembangan Media JESSTAR Sebagai Media Pembelajaran Tematik Tema 9 Kelas VI SD. Jurnal Pemikiran Dan Pengembangan Sekolah Dasar (JP2SD), 10(1), 74–87. https://doi.org/10.22219/jp2sd.v10i1.20476
Fetra Bonita Sari. (2020). Jurnal basicedu. Jurnal Basicedu,. 7(1), 3(2), 524–532. https://journal.uii.ac.id/ajie/article/view/971
Firdha, N., & Zulyusri, Z. (2022). Penggunaan iSpring Dalam Pengembangan Media Pembelajaran Interaktif. Diklabio: Jurnal Pendidikan Dan Pembelajaran Biologi, 6(1), 101–106. https://doi.org/10.33369/diklabio.6.1.101-106
Hanannika, L. K., & Sukartono, S. (2022). Penerapan Media Pembelajaran Berbasis TIK pada Pembelajaran Tematik di Sekolah Dasar. Jurnal Basicedu, 6(4), 6379–6386. https://doi.org/10.31004/basicedu.v6i4.3269
Mahmudah, D. (2023). Pengembangan Game Edukatif Berbasis Web Wordwall Untuk Meningkatkan Keaktifan Belajar Siswa Kelas Iv Upt Sdn Kedawung 03 Kabupaten Blitar. 08(September), 4734–4745.
Meilana, S. F., & Aslam, A. (2022). Pengembangan Bahan Ajar Tematik Berbasis Kearifan Lokal di Sekolah Dasar. Jurnal Basicedu, 6(4), 5605–5613. https://doi.org/10.31004/basicedu.v6i4.2815
Mulyahati, B., & Aprilia, R. (2023). Pemanfaatan Wordwall Untuk Meningkatkan Kompetensi Pedagogi Guru- Guru Di Kota Langsa. 3(3), 62–68.
Nabilah, N. P., & Warmi, A. (2023). Penggunaan Media Pembelajaran Berbasis Website Wordwall Games terhadap Motivasi Belajar Matematika di Kelas VIII SMPN 2 Jalancagak. Jurnal Pengabdian Kepada Masyarakat Nusantara, 4(2), 1454–1464.
Pradani, T. G. (2022). Penggunaan media pembelajaran wordwall untuk meningkatkan minat dan motivasi belajar siswa pada pembelajaran IPA di Sekolah Dasar. Educenter : Jurnal Ilmiah Pendidikan, 1(5), 452–457. https://doi.org/10.55904/educenter.v1i5.162
Putri Awaliah, N., Lilis Marina Angraini, & Ilham Muhammad. (2023). Tren Penelitian Kreativitas Guru Dalam Pembelajaran Matematika: a Bibliometric Review. FIBONACCI : Jurnal Pendidikan Matematika Dan Matematika, 9(1), 43–62. https://dx.doi.org/10.24853/fbc.9.1.43-62
Salsabila, A. D. M. (2023). Pelita : Pengaruh Media Wordwall terhadap Motivasi Belajar Peserta Didik pada. 3(2), 42–51.
Trinaldi, A., Bambang, S. E. M., Afriani, M., Rahma, F. A., & Rustam, R. (2022). Analisis Kebutuhan Penggunaan Bahan Ajar Berbasis Teknologi Infomasi. Jurnal Basicedu, 6(6), 9304–9314. https://doi.org/10.31004/basicedu.v6i6.4037
Widiyanto, D. (2017). Penanaman Nilai toleransi dan Keragaman Melalui Strategi Pembelajaran tematik StoryBook Pada Mata Pelajaran PPKn Di Sekolah Dasar. Jurnal Pendidikan Kewarganegaraan, 7(2), 28–36. https://ppjp.ulm.ac.id/journal/index.php/pkn/article/view/4265
Yuristia, F., Hidayati, A., & Ratih, M. (2022). Pengembangan Modul Pembelajaran IPA Berbasis Problem Based Learning pada Pembelajaran Tematik Sekolah Dasar. Jurnal Basicedu, 6(2), 2400–2409. https://doi.org/10.31004/basicedu.v6i2.2393
Zulfah, N. (2023). Pemanfaatan Media Game Edukasi Wordwall Untuk Meningkatkan Minat Belajar Siswa. 1, 1–11.